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Q&A for the 3D-Savvy
Forum: Posts From:
PAL.Panda
Moderator
43 Posts
Q&A for the 3D-Savvy
Posted 12-Feb-2007 4:25 PM
Do you have any tricks of the trade that you want to share with the gaming community?  Do you use the words: render, texture, mesh, editable poly, and bitmaps in everyday conversation?  If you have questions or answers, you can find a spot for them here.
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captain_s...
New Poster
6 Posts
RE: Q&A for the 3D-Savvy
Posted 13-Feb-2007 4:21 AM


Heres One that works well.

 

GOT A HIGH POLY MESH WHICH YOU WANT TO MAKE LOW POLY, and put the topology where you want it?

Have a look at Silo, the software modelling package that is very good for begginners. Pay particular attention to the Topology Brush. Draw your Topology onto the high poly mesh and press enter. Topology which is drawn is converted in Polys. Then download the FREE MAX plugin from the forum and import your silo model into max. Job Done.

I fould this trick useful anyway.

Useful links below

http://www.nevercenter.com/

http://www.nevercenter.com/tutorials/videos/

Captain_Simmons





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PAL.Panda
Moderator
43 Posts
RE: Q&A for the 3D-Savvy
Posted 13-Feb-2007 8:45 AM
Now that, ladies and gentleman, is precisely what
I was talking about.  Way to set the bar high
Captain Simmons......now who has a counter punch?

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Drew Gunn...
Moderator
16 Posts
RE: Q&A for the 3D-Savvy
Posted 21-Feb-2007 11:00 AM
I saw this post on Digg today, and thought some people could use the collection these guys put together.  Check out this link:

http://tutorialblog.org/free-vector-downloads/
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Drew Gunn...
Moderator
16 Posts
RE: Q&A for the 3D-Savvy
Posted 22-Feb-2007 1:26 PM
OK while I'm at it has anyone seen this rendering of Song Hye Kyo?  I can't believe how realistic she is.

http://forums.cgsociety.org/showthread.php?p=3661085#post3661085

final :  http://forums.cgsociety.org/showthread.php?f=121&t=399499
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