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GameFlood Forums > Workshop Discussion > Programs used for modeling
Programs used for modeling
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Milos
New Poster
3 Posts
Programs used for modeling
Posted 27-Jan-2007 9:35 AM
I'm new on this site(great work designers) and i just want to ask is Maya used for modeling (if it isnt thats a lot of wasted time) or some other program and where can i download that program(s)?
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Sadako
New Poster
1 Post
RE: Programs used for modeling
Posted 27-Jan-2007 10:58 AM
Yes. Maya is one program that can be used for modeling. 3D Max is another. But I think Maya is less expencive.
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ThePza
Moderator
352 Posts
RE: Programs used for modeling
Posted 27-Jan-2007 11:00 AM
Maya is made by a company called Autodesk, which also makes 3DS Max.  These are professional level tools, and will set you back around $350, I think.  Blender and Milkshape, if I'm not mistaken, are both free, and can help you learn some of the basics.
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Gargantua
New Poster
1 Post
RE: Programs used for modeling
Posted 27-Jan-2007 3:04 PM
Modified by Gargantua On 27-Jan-2007  3:17 PM

Most of the following have free 30 day trials and range from a few dollars to $9000. It really depends upon your requirements and/or project budget:


Top dollar:
3D Studio Max
Maya
Softimage XSI

Mid priced:
Truespace
Modo
Gamespace

Low priced:
Milkshape ( has a number of plugins that support a range of game modeling formats)
ZModeler (ideally suited to car race games and supports a number of similar game formats)
Fragmotion (supports bone animation)

Free:
Blender
Wings3D
Google Sketchup (ideal for building construction and other modeling - however, free version has file export limitation)


Then you may want to look at unwrap programs for skinning (texturing) your models:
Ultimate Unwrap3D
UVMapper
Deep UV

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Milos
New Poster
3 Posts
RE: Programs used for modeling
Posted 27-Jan-2007 4:55 PM
Thx. i have Maya 6.5 and i don't want to svitch on another program.
In what format should be models made for games and coul i post models of my weapons on this site or i must make them to work in real games?
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Tippboyy
New Poster
1 Post
RE: Programs used for modeling
Posted 27-Jan-2007 7:55 PM

I use Gmax which is free.

It works pretty good but doesn't have a lot of different file types, so I use milkshape also.



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Fishy
New Poster
2 Posts
RE: Programs used for modeling
Posted 29-Jan-2007 8:43 AM
  Would any modeler that exports .3ds also work? or is there a different file extension needed? (that might also depend on project, if im not mistaken)
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ilcaffedio
Moderator
0 Posts
RE: Programs used for modeling
Posted 29-Jan-2007 11:01 AM
Milos> Different game engines use different file formats.  For Half-LIfe 2, and other games which use the Source Engine; see our content creation help pages. Maya 6.5, is certainly suitable for Source Engine content.
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ilcaffedio
Moderator
0 Posts
RE: Programs used for modeling
Posted 29-Jan-2007 11:06 AM
For ease of use, I recommend Maya, and Modo.

The XSI Mod Tool, is a free version of the high-end animation package, XSI. 
The XSI UI is not as nice as Maya, but much nicer than many other 3D animation packages which cost real money.  Also, it has some nice animation tools.
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imthefrgt10
New Poster
1 Post
RE: Programs used for modeling
Posted 31-Jan-2007 6:00 PM
i use blender because its easy to use and free, i have 3ds max and its complicated to use 
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3dboi
New Poster
7 Posts
RE: Programs used for modeling
Posted 31-Jan-2007 7:40 PM

I love 3ds Max and am loyal to it. It's expensive but totally worth the money. For those that can't afford 3ds Max (like me 2 years ago) I suggest Gmax, which is basically a crippled version of 3ds Max. There are several plugins and scripts available for it. For example, the SimCity4 building architect tool is designed solely for Gmax.

Milkshape (costs roughly $30) and is a useful tool for assigning vertices to their respective joints for Sims2 creations and for other games too. However, I find Milkshape doesn't have nearly the modelling capabilities that both Gmax and 3ds Max have.





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pharseid379
New Poster
4 Posts
RE: Programs used for modeling
Posted 01-Feb-2007 3:55 PM


   I thought Gmax was discontinued?

  -phar





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eb78
Poster
13 Posts
RE: Programs used for modeling
Posted 02-Feb-2007 10:56 PM
Modified by eb78 On 02-Feb-2007  10:58 PM
A nice list:
map-craft forum post

I would suggest taking a look at Blender3d. It is free and quite powerful.
Free Blender training videos: Click Here
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Velvet Cat
New Poster
1 Post
RE: Programs used for modeling
Posted 03-Feb-2007 12:12 AM
I use Cinema 4D. It's quite good and it's very easy to use. Although I've never tried using one of my models into a 3D game like Half Life 2....
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KeeCoyote
New Poster
1 Post
RE: Programs used for modeling
Posted 05-Feb-2007 8:30 AM
Totaly free and since the new version with scripting people have been making importing and exporting scripts  Anim8or.
Steve hasn't added animation or boning scripts but they are coming.
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lf751
Poster
45 Posts
RE: Programs used for modeling
Posted 08-Feb-2007 7:32 AM
I think 3ds max is in my opinion but Maya sounds just as good.
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starfire324
Poster
77 Posts
RE: Programs used for modeling
Posted 10-Feb-2007 4:19 PM
Modified by starfire324 On 10-Feb-2007  4:25 PM

@ThePza:  $350 is actually a bit light when you consider that Maya and Max really cost thousands of dollars. Now  I use Autodesk Gmax (based on 3DS Max). It's rather an old program, but it's free and can cover most modding demands.

@pharseid379:  Gmax was discontinued, but it can still be obtained from sites like turbosquid.com.

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Dark0l0rd
Poster
32 Posts
RE: Programs used for modeling
Posted 10-Feb-2007 4:25 PM
Modified by Dark0l0rd On 10-Feb-2007  4:26 PM
there is a program called gamespace which is great for modeling and completely making games and its free
Gamespace
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pharseid379
New Poster
4 Posts
RE: Programs used for modeling
Posted 10-Feb-2007 4:56 PM


   Thanks Starfire. I doodled around with Gmax once and I thought it was a very solid program. At the moment I'm modelling with GameSpace.

-phar





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creative3...
Poster
32 Posts
RE: Programs used for modeling
Posted 12-Feb-2007 3:39 AM

Cinema 4D R10 is the best. Easy to use, powerful and looks nice. Maya looks difficult and i cand find away, to save models to any other file format but maya. It makes it difficult to share files.








 

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unbekannt...
New Poster
6 Posts
RE: Programs used for modeling
Posted 18-Feb-2007 7:28 AM
Modified by unbekanntespezies On 18-Feb-2007  7:48 AM
i used a 30 days trial-version of 3Ds Max and i think it's the best program for modeling you can find, it is easy to use, has many many functions and is used by many combines, but with a price of 5000€ it's the most expensive too and because of that it is impossible to use it for private tacks or you must get it on an illegal way
an alternative to 3Ds Max is GMax, it has the same handling as 3Ds Max and nearly as many functions as 3Ds
the worst thing on GMax is you can't render with it (make pictures, films....)
another alternative is blender, blender has as many functions as 3Ds Max and with some plugins you can also export your models into .3ds, but the handling is much harder than in 3Ds and you find less tutorials for blender as for  3Ds Max
My Opinion: if you only want to make models for games you should use GMax but if you want to make Pictures and little Films you have to use blender, but making models is also possible with blender
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unbekannt...
New Poster
6 Posts
RE: Programs used for modeling
Posted 18-Feb-2007 7:42 AM
Modified by unbekanntespezies On 18-Feb-2007  7:45 AM
info: i use blender, but when i make models for C&C Generels i use GMax
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Bakerman
New Poster
2 Posts
RE: Programs used for modeling
Posted 02-Mar-2007 12:58 PM

I use Blender, and I love it. People say it's hard to use, but I find that's not true. Just takes getting used to, like any 3D modeler. Very powerful, full of features, and totally free.

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starfire324
Poster
77 Posts
RE: Programs used for modeling
Posted 14-Apr-2007 8:16 AM
Try doing a web search for <3D software> AND <game>. This should net you some export plugins to your game engine.
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starfire324
Poster
77 Posts
RE: Programs used for modeling
Posted 16-May-2007 7:27 PM
I'm using Blender now, and it seems ideally suited to modding, though not as powerful as Maya or Max.
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